![]() ![]() First open the map in question then click the advanced button in the upper part of the World Editor next to tools. Do the same with the other imported files. If you are making a singleplayer map or campaign you can take a shortcut by changing the games interface on your map. Now dubble-click the cinematic border line and change the path via the imported section. Check the little box in the upper left corner that says "Use Custom Game Interface". Scroll down untill you get to the part where everything starts with "Image -" look for "Image - Cinematic Border". Choose "Game Interface", the fifth alternative from the top. If you are making a singleplayer map or campaign you can take a shortcut by changing the game's interface on your map. It is "ReplaceableTextures\Selection\SpellAreaOfEffect_NE.blp" *: In the SpellAreaOfEffect the night elves are a bit diffrent as Options Menu Border: UI\Widgets\EscMenu\*race*\*race*-options-menu-border.blp Spell Area of Effect: ReplaceableTextures\Selection\SpellAreaOfEffect_*race*.blp* Inventory Slotfiller: UI\Widgets\Console\*race*\*race*-inventory-slotfiller.blpĬinematic Border: UI\Widgets\EscMenu\*race*\*race*-cinematic-border.blp Tile 4: UI\Console\*race*\*race*UITile4.blp Tile 3: UI\Console\*race*\*race*UITile3.blp Tile 2: UI\Console\*race*\*race*UITile2.blp Tile 1: UI\Console\*race*\*race*UITile1.blp ![]() Time Indicator Frame: UI\Console\*race*\*race*UITile-TimeIndicatorFrame.blp Fixed an exploit related to unsafe type casting that allowed users to execute arbitrary code in maps. Inventory Cover: UI\Console\*race*\*race*UITile-Inventor圜over.blp Theres a small chance of it working, but when it works, it works pretty much perfectly.For multiplayer maps you can change the path of the imported files to this: NET implementation of Warcraft III related libraries. You can use this one instead of using Nathonmoxy's deprotect. warcraft3 Updated C Drake53 / War3Net Star 62 Code Issues Pull requests A. If you want a map recreated in a new archive, you can post the map or follow the steps below.ġ- Go to World Editor and save a blank map into the folderĢ- Copy every MPQ file except the war3map.j (and the w3i if it causes errors) ![]() If you don't get the message "Map has been deprotected" tough luck, look at ch 5 for recreation of maps. If you get an error message like "obfuscation detected" you have no script in the map now. Select map you want, select options you want, and press "start". First though, open the Mpq Editor and press "extract" on the war3map.j, the script file. This is when you whip out Nathonmoxy's deprotector. 2.2 - Tick vo 2 dng u (Enable UMSWE and Custom Editor Extensions) 2.3 - Xem Grimorie, Tick vo dng no cng c ht ngoi tr 9, 10 Jasshelp - Khng. This is the protection that most maps have. B2.1: Vo Jass, bn phi chnh li cc thng s mi nu khng Jass khng lm vic c trn 1.24, i khi khng m c MAP na. Click yes if it asks you to replace it, but its improbable there will be one. Add the only one there (ill add more, like a blank war3map.j later). Click "Add File(s)" and go to the folder "Complex Files". Click on the map's name in the list at the left, and click anywhere but not on a file. If you get a Unit Data Missing Or Invalid, open up the map in MPQEditor. It will ask if you want to replace the file. Find the folder "BaseMapUnits" and click "War3map.w3i" in there. If you get a critical error, open up the map in MPQeditor, click on the map's name, right click somewhere not on a file, and click "Add File(s)". Then do what the steps say to solve deprotection. There will likely be more than one protection type used. If you get others (such as level data), post them here with the map.Īfter you solve your first protection problem, go back to this step. If you get Trigger Data Missing Or Invalid go to Part 4 If you get "Unit Data Missing Or Invalid" go to Part 3 Look on epicwar for the third.įirst, try opening the map in World Editor. The first two are located at the bottom of the post. First, download MpqEditor, Nathonmaxy's deprotect, and the wc3 map you wish to deprot. Models and triggers cannot be recovered if the deprotection is good. First, I don't advise doing this to complicated maps with lots of models\triggers. If you want to deprotect a map, there are some simple ways to do this that don't require much work. ![]()
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